#version 300 es
/**
 * Copyright 2015 Michael Leahy / TyphonRT, Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

// Direct texture fragment shader

precision mediump float;

uniform sampler2D uSourceTex;

in vec2 vTexCoord;
out vec4 color;

void main(void)
{
   color = texture(uSourceTex, vTexCoord);
}